There’s Selmers, a bear who went through a rough patch of opioid addiction, divorce and jail-time but has turned a corner and now expresses herself through poetry she’s all-too-keen to share. Spend enough time getting to know the other inhabitants of Possum Springs and you’ll find that they all have a story to tell. Yet these three are only the tip of the iceberg. From the parties, band practices and misadventures you embark on together throughout Weird Autumn’s duration, it’s impossible not to fall in love with this charming bunch of misfits. You’ll be spending the most time with Mae’s closest inner circle, including Bea, a sarcastic alligator in goth attire Gregg, a hyperactive anarchic fox and his boyfriend Angus, a quietly reserved but big-hearted bear. It’s the ‘people’ you meet in Possum Springs which make it special. But for a story of cats, dogs, birds and bears, Night in the Woods offers some of the most human writing I’ve seen in a game in recent memory. Heavy on dialogue and light on direct interaction, action enthusiasts need not apply here. Struggling to come to terms with her failure, she drifts aimlessly from day to day, goofing off around town and hanging out with friends.įrom what I’ve revealed so far, you’d be forgiven for thinking that Weird Autumn is a little pedestrian in nature. After dropping out of college – ‘it just didn’t work out’, she cagedly shrugs off the situation when asked – Mae moves back in with her parents and readjusts to her old surroundings. The crux of the story revolves around a cat called Mae Borowski, her run-down hometown of Possum Springs and its other anthropomorphic residents. I approached Weird Autumn as one of said newcomers, with little idea of what to expect. Whether it’s enough to entice back former players is questionable, but this definitive edition – also now available on the Nintendo Switch – provides an even more welcoming opportunity for newcomers. Rarely have I seen a game which encapsulates this sentiment as strongly as Night in the Woods: Weird Autumn Edition.Ī free expansion of Night in the Woods, Weird Autumn builds on the original with numerous extra scenarios, some of which were previously released standalone. ‘It’ll make you laugh, it’ll make you cry’ is a cliche usually reserved for rom-com movie trailers. You can activate multiple commands at once for special effects, but if multiple commands are used it must end with. Mae: This text will be waving but this text outside won't be affected. To activate a command you must type the character dialog between the two boxes. Makes the text shake (change number for more/less shake)Ĭommands can be activated at any point in a characters' speech. Play scene ] Commands found: CommandĬancels any effects to prevent the next lines from being affected, used when multiple commands are active Mae: I will unlock your asses! \o/ =_= :) It's recommended to have both of these together at the end of every exchange where expressions are used to prevent possible mistakes and animations becoming stuck. In addition, to reset Mae's mouth use the following command When using expressions you must remember to deactivate them or the animations will become stuck.Īn example of this is using the \o/ command to raise Mae's arms and forgetting to add _o_ afterward to lower them they will remain raised even outside of dialog which results in a rather comedic effect.Īn easy way to reset Mae's eyes is the following command (commonly used at the end of a character's dialog) This one is different from the others because it has These were taken from both Yarn scripts and Unity data, so it should be complete but some details are still sketchy. Note that for the most part Mae is the only one who can use the full range of emotions, or that they may appear differently for other characters, such as "\o/" will cause Gregg to do his "wavy arms", but Mae simply raises her arms in the air. You can combine different affects for a dynamic look, for example "U_U ~~" will make Mae close her eyes ("U_U") and wring her hands ("~~"). Expressions are broken up into different affect types - "mood", "arms", and "eyes" - based on which part of the character expression (generally only applies to Mae) they affect.
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